Archive for September, 2008

Ding 20

That’s right!

I am now level 20, and have bought myself a pretty horsie. I call him George. He’s a female, but it’s the boys name George, not the girls name. That’s just how Chaos rolls, or something.

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Schozie^M_098

I also got a…. I don’t know what you’d classify it as, an escape skill? Basically when one of those annoying Bright Wizards fire cage me, or the pesky Engineers barb wire me, I can now escape from it instantly. It’s on a 60 second cool down, so you have to use it at the right times, but it’s still better than standing there while they pound on you from afar.

Level 20 also rewarded me with an extra inventory bag, and one more career tactic slot, yay!

*snip*

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Monstrosity – the other white meat

Did that work? It was supposed to be a play on the whole Marauder crab claw thing…

*snap snap*

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Aaaanyway… Up until recently, I’d been focused almost entirely on Brutality spec; the single target burst dps mutation. This was due to two main reasons:

1. The mutations looks cool (the most important factor)
2. Front loaded burst dps usually serves well in pvp

Entering Mourkadin (I have no idea how to spell that) Temple recently, it occurred to me that this scenario is mainly one big zerg. There’s no splitting of team members towards control points, or people coming from all different directions; its basically like taking two bin liners full of rubbish and slamming them together for 15mins. In this metaphor, orders bin bag would be full of organic food packages and banana peels, whereas destructions would be full of rotten meat and dog excrement. Anyway, I digress.

I therefore decided to try out Monstrosity stance, as I figured I’d be able to up the damage I did a bit with all the targets there are crammed into one space. The extra toughness wasn’t going to hurt my survivability either. Not that Brutality hadn’t been serving me well, but managing to get yourself onto the back of a squishie without 3 people healing them and 3 others pounding on you is nigh on impossible in scenarios. Also, the fact that Dan has recently leveled a sorceress, which is very hard to keep up with damage wise, had nothing at all to do with my desire to increase my damage… yes, it’s very much an ego thing. Man-pride is delicate.

From what I’ve done so far, I’m extremely impressed. my position on the damage charts has switched from being “sometimes high sometimes low”, to “consistently high” (if not top). This is without respeccing my mastery points out of Brutality, so it should only get better if I respec too. These are the following advantages I see for Monstrosity spec, bearing in mind these only really apply in group zerg conditions.

My points will be interspersed randomly with screen shots of damage charts from scenarios I’ve done. It’ll subliminally start to make you think I’m a really good player.

(It’s a trick, I’m actually not)

(or was that false modesty?)

1. My survivability is much increased – The extra toughness helps, and the play-style is less prone to getting ganked, as you don’t feel the need to get to the back lines and eviscerate mage classes 100% of the time. I can stick to the front lines, lay down damage across as many targets as possible, and if we happen to be on the retreat I can back-pedal whilst continuing to spam my damage moves.

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(See, you’re already thinking “Wow that Schozie must be good, look at those numbers!”)

2. Damage is consistently higher – Mainly due to the fact I’m hitting 5-6 targets at once. I’ve debated with myself to what extent I am genuinely helping the team, and how far this is just a big ego boost for me when looking at the charts; however the number of killing blows is usually pretty high too. In situations where kills counts, I think the damage spread across the team (and thus distracting/straining healers) makes up for the loss of any burst single target dps.

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3. Targeting – I have big problems targeting in this game. Tab targeting (my preferred choice, clicking people is hard in big groups) seems to randomly scroll through enemy targets; presumably from left to right. However there’s no easy way to automatically target the enemy right in front of you. Either I click them (=anger) or I hit escape and then tab, which will take me to the target in front of me most of the time (also =anger). With the frontal aoe move, I just need to point myself in the right direction and I’m good.

Schozie^M_079 

4. Frontal attacking – no need to get behind people, makes things infinitely easier. Nuff said.

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5. Fontal aoe disrupt - Great for when we push through their front line and I see a group of Rune Priests and Bright Wizards in front of me. Hit them with the interrupt, then spam the normal aoe move and they’ll usually start to scatter. Its hard to know which way to go when I’m manically running in circles round your group though eh? This also leaves any remaining order front line fighters exposed and with less (or no) healing on them.

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(Sorceress damage in these is insane. Clearly the class for IWIN noobs)

6. It has that nice attack which causes people to do damage to themselves whenever they perform a melee attack. This is great for slapping onto tanks or…. well any melee class come to think of it!

Schozie^M_094 

Downsides:

1. I chew through my action points like an American at McDonalds
2. Single target dps is a bit low. There’s no massive burst when you manage to get behind a Bright Wizard (I hate Bright Wizards, and their stupid fire cages, gtfo)
3. The mutations don’t look quite as cool (though still cooler than Savagery ones).
4. It’s too easy, sometimes I end up spamming aoe and not really being strategic in any way.

Schozie^M_095

My latest move has been to set some nice key bindings for the different stances/mutations. I’m starting to try and switch between Brutality and Monstrosity mid fight (only when necessarily or appropriate) and it seems to be working out really well so far. I can’t say I’ve noticed many other Marauders trying this so far to be honest. Spam the crap out of the squishes, when only one is left or their start to rout switch to Brutality and stab ‘em in the kidneys.

As far as mastery points go, I’m currently one point away from Guillotine, which is a big damage move in the Brutality tree that requires the target to be below 50% HP (execute anyone?). I’ve been really looking forward to trying this, so that’s next. I was considering speccing entirely into Monstrosity, but Brutality is nice for single targets and pve questing, so I’m going to leave my points there for the time being. After Guillotine I will start putting my next points into Monstrosity, for a while at least. I’m going to see how a dual spec suits me. 

*snip snip*

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Mew mew

Isn’t he adorable?

mew

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Random Pictures

Because I can…

Me, now lv19 (yay!)

A lot of the architecture in this game is really nicely styled. Makes me want to roll an Empire character *shudder*

Chaos architecture is just as cool though, thankfully.

I decided to take my first run outside of the Inevitable City, to explore the final zone and it’s keep(s) a bit. I was impressed by the final keep, with large outer walls, and lots of roaming guards. It actually feels like a proper castle, I am very much looking forward to large scale raids at these places.

Fancy armour

More to come…

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Headonism (ba da boom)

So my Collectors Edition box finally arrived yesterday. Perhaps naively I wasn’t expecting it to be the size of a breeze block, so was quite surprised when I first got my hands on it. The art book is cool, the comic I’ll never both reading as it’s not my thing, and the little model I have no real use for. What I really bought the collectors edition for was the in-game stuff, especially the heads. So the first thing I did, of course, was check out each races heads in turn.

Starting with Chaos, as it’s the most important race (obviously) I quite like the whole cyclops thing. I tried it on my Marauder and it just didn’t fit right with my hair/face/beard, which I found a little disappointing. Whether I’d have made my guy differently to try and make it suit this head better had I known in advance I’m not sure. I did have a panicky moment when i closed the dye vendor screen and the face stayed with the collectors edition head, but going back to the vendor allowed me to cancel it, thank god. I think if I make another Chaos character I’ll probably try and see if I can incorporate this head in without it looking rubbish. I loved the Hellraise films.

Next onto Dark Elves. This one I find pretty uninspired to be honest, but then it could be easily added to your character without changing the features you’ve chosen too much. So I’d probably end up using it due to is subtlety.

The Greenskin one I think I’d seen somewhere before, the Orc one at least. I think it was displayed in Mythics original newsletter about the collectors edition. I love the face plate, and if/when I make a Black Orc, he’ll definitely have this. The Goblin one is basically a massive smile. Frankly I find this utterly terrifying, I’m not sure whether I’d use it or not.

Onwards and upwards, next I’ll tackle the Dwarves. I first tested the male model, and have to say although I’m not a big fan of Dwarves (you can’t trust anyone that short) I was most ammused by the barrel-in-beard ensemble. It conjures up images of St Benard mountain rescue dogs or something, which seems apt because Dwarves are also basically hairy balls of flee infested slobber. I think I might go watch the Beethoven films now…

I think the Empire head was the other one that was displayed on the original newsletter detailing the Collectors Edition bonus items. I got the impression from this that it was going to be an actual alternative head; a fleshless skull with sigmar tattoos on and what not. How idiotic this was of me to assume I’m not sure, but I have to say I’m very disappointed with the reality of the Empire head. A skull mask? A MASK!? while its close to Halloween so I suppose somewhat appropriate for the next month or two, I can’t imagine anyone wanting this frankly ridiculous look for their character pemenantly. The male one there looks like some sort of rabid hamster! I already have a healthy taste for Bright Wizards, and a smouldering hatred for Warrior Priests; seeing someone with one of these heads is going to be the equivalent of pasting a huge red target on yourface for me. Expect hugs, fishy crab hugs.

On reflection… its not actually that bad, but still…

Finally High Elves. What can I say, Karate kid anyone? I wish I could remember the quoted that went along with this, something to do with balancing on boats or tree stumps. There’s no chance of me ever playing a male High Elf, so it’s not too much of an issue However when I end up playing an Order character there’s a good chance it may be a female High Elf. I’m not too sure whether I like this or not; Karate kid references aside, it’s kind of cool, but I’m not sure that I wouldn’t regret it 40 levels later.

And there you have it. Overall I can’t say I was bowled over by the bonus heads, but at least most of them aren’t so silly that I wouldnt consider using them.

I’m off to have nightmares about the Goblin clown smile…

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